SoundtrackUser Manual
10 Preface An Introduction to Soundtrack Step 3: Build the arrangementYou build the arrangement by continuing to add audio clips to the Timeline,
100 Chapter 6 Working in the Timeline When you add effects to a track, bus, or output, the Effects button changes color to indicate that the track,
Chapter 6 Working in the Timeline 101 Removing Tracks, Busses, and OutputsYou can remove a track, bus, or output if you decide you no longer want i
102 Chapter 6 Working in the Timeline Cutting, Copying, and Pasting Audio ClipsYou can cut, copy, and paste audio clips in the Timeline. You can al
Chapter 6 Working in the Timeline 103 To paste multiple copies of a clip:1 Cut or copy the clip.2 Set the playhead to the point you want to paste t
104 Chapter 6 Working in the Timeline To nudge an audio clip by one pixel:m Hold down the Option key while you press the Left or Right Arrow key.To
Chapter 6 Working in the Timeline 105 When you resize a clip, the edge being resized jumps to the nearest Snap To position if snap is turned on. If
106 Chapter 6 Working in the Timeline To move the crossfade without changing its length:m Drag the lower area of the crossfade left or right.As wit
Chapter 6 Working in the Timeline 107 To split audio clips with the playhead:1 Set the playhead at the point where you want to split the clip, then
108 Chapter 6 Working in the Timeline To transpose a tagged audio clip, do one of the following:m Select the clip, choose Clip > Transpose, then
Chapter 6 Working in the Timeline 109 Changing the Offset of an Audio ClipWhen you add an audio clip to the Timeline, the clip plays back from the
Preface An Introduction to Soundtrack 11 Soundtrack Onscreen User ManualThe Soundtrack onscreen user manual allows you to access information direct
110 Chapter 6 Working in the Timeline To convert the playback mode to looping, do one of the following:m Select the clip, then choose Clip > Con
Chapter 6 Working in the Timeline 111 To replace the source audio file in all clips using the same source file:1 Select all occurrences of the clip
112 Chapter 6 Working in the Timeline Types of MarkersSoundtrack displays Final Cut Express scoring markers, and lets you add your own markers to a
Chapter 6 Working in the Timeline 113 To name a beat marker or time marker, do one of the following:m Control-click the marker handle, choose Edit
7 1157 Working with Video in SoundtrackYou can import a video into a project, view the video as you work on your project, edit the video’s audio,
116 Chapter 7 Working with Video in Soundtrack Adding a Video to a ProjectYou can import a video file by dragging the file from the Media and Effec
Chapter 7 Working with Video in Soundtrack 117 The video is displayed in the Video tab in its correct aspect ratio, and a video clip appears in the
118 Chapter 7 Working with Video in Soundtrack Controlling Video Playback Using Keyboard ShortcutsThere are a number of keyboard shortcuts you can
Chapter 7 Working with Video in Soundtrack 119 Viewing Video DetailsYou can view details of a video file, including the video file’s name, dimensio
12 Preface An Introduction to Soundtrack Other Apple Websites Start at the Apple homepage to find the latest and greatest information about App
120 Chapter 7 Working with Video in Soundtrack Working with a Video’s AudioYou can edit the audio clip of the video’s audio as with any audio clip
Chapter 7 Working with Video in Soundtrack 121 To choose the video frame rate for projects not containing a video file:1 Choose View > Time Rule
122 Chapter 7 Working with Video in Soundtrack Using Markers to Align Audio Clips to Timecode You can add a time marker at a specific timecode posi
Chapter 7 Working with Video in Soundtrack 123 Scoring a Marker to the PlayheadFor tracks set to Beats-based time format, you can score a time mark
124 Chapter 7 Working with Video in Soundtrack 2 Choose Mark > Score Marker to Playhead. You can also adjust the tempo relative to a marker’s po
8 1258 Working with Audio Effects You can modify the sound of your project in many ways using audio effects. Soundtrack includes a complete set o
126 Chapter 8 Working with Audio Effects Audio Effects Included with SoundtrackSoundtrack includes the following types of audio effects:Â Dynamics:
Chapter 8 Working with Audio Effects 127 In addition, a compressor can make a project sound better when played back in different situations. For ex
128 Chapter 8 Working with Audio Effects Distortion EffectsDistortion effects simulate the sound of analog and digital distortion. After working to
Chapter 8 Working with Audio Effects 129 Frequency Ranges Used with EQ All musical sounds can be categorized into one of three basic frequency
1 13 1 Audio and Music Basics You can create professional-sounding music projects in Soundtrack without any background or training in music. T
130 Chapter 8 Working with Audio Effects Roll-Off FiltersThe simplest types of EQ effects are roll-off filters, which include lowpass, highpass, ba
Chapter 8 Working with Audio Effects 131 Modulation EffectsModulation effects begin with a delayed signal, like time-based effects, but vary (or mo
132 Chapter 8 Working with Audio Effects Reverb and Delay EffectsReverbs and delays work by copying a part of the audio signal, delaying it for a b
Chapter 8 Working with Audio Effects 133 Simple reverb effects provide parameters for the decay time or reverb time, which let you set how long the
134 Chapter 8 Working with Audio Effects Working with EffectsYou can add effects to a track, bus, or output in a project and then adjust the effect
Chapter 8 Working with Audio Effects 135 Adjusting Effect ParametersOnce you’ve added an effect, you can adjust the effect parameters to change the
136 Chapter 8 Working with Audio Effects To add multiple effects to an effects chain, do one of the following:m Double-click the effect you want to
Chapter 8 Working with Audio Effects 137 Bypassing EffectsYou can turn off an effect in the Effects tab, which “bypasses” the effect in the effects
138 Chapter 8 Working with Audio Effects Reordering SendsYou can reorder sends in the Effects tab.To reorder a send:m In the Effect Parameters area
Chapter 8 Working with Audio Effects 139 Adjusting Send Pan PositionYou can adjust the pan position for the audio routed through a send.To adjust s
14 Chapter 1 Audio and Music Basics The depth or intensity of a sound is called its amplitude, and is expressed in decibels (dB). We hear amplitude
140 Chapter 8 Working with Audio Effects Resetting Effects to Their Default SettingsEvery effect has default parameter settings that are displayed
Chapter 8 Working with Audio Effects 141 To show the advanced settings window for an effect:m In the Effects tab, click the Advanced button for the
142 Chapter 8 Working with Audio Effects To apply an effect preset:1 Select the preset you want to apply from either the Factory Preset or User Pre
9 1439 Working with AutomationUsing automation, you can create changes over time to volume, pan, effects, and other controls.Automation offers a
144 Chapter 9 Working with Automation Track, Bus, and Output EnvelopesEach track and bus has envelopes for volume and pan, and each output has a vo
Chapter 9 Working with Automation 145 To show or hide the master envelopes, do one of the following:m Choose View > Show Master Envelopes. m Cli
146 Chapter 9 Working with Automation Selecting Envelope PointsYou can select a single envelope point or a group of adjacent or nonadjacent envelop
Chapter 9 Working with Automation 147 To move an envelope point:m Select the envelope point, then drag it to a new position.Each envelope has an en
148 Chapter 9 Working with Automation Viewing and Editing Envelope Point DetailsYou can also view and edit the value, position, and other details f
Chapter 9 Working with Automation 149 To change the units shown in the Position value slider:m Choose the units you want to show from the pop-up me
Chapter 1 Audio and Music Basics 15 EnvelopesAnother aspect of sound that helps us to distinguish between instruments and voices playing the same p
150 Chapter 9 Working with Automation When you paste envelope points into an automation row, the new envelope points replace any existing envelope
Chapter 9 Working with Automation 151 Automating Effect and Send ParametersYou can automate effect parameters for tracks, busses, and outputs by ad
152 Chapter 9 Working with Automation Automation ModesSoundtrack provides three modes for using and recording automation. The automation modes dete
Chapter 9 Working with Automation 153 To set the amount of thinning:1 Choose Soundtrack > Preferences, then click the Project button.2 In the Pr
154 Chapter 9 Working with Automation To select a Timeslice from multiple tracks:1 Click in the selection bar of the topmost track you want to incl
Chapter 9 Working with Automation 155 To select a master Timeslice:m Drag in the selection bar of the video track, located above the Time ruler. Cu
156 Chapter 9 Working with Automation Deleting TimeslicesTo delete a Timeslice:m Select the Timeslice, then choose Edit > Delete (or press the D
Chapter 9 Working with Automation 157 To change the length of a Timeslice numerically:1 Click the value slider.The field becomes a value field, wit
10 15910 Recording Audio in SoundtrackYou can record your own audio in a track in the Timeline.You get ready to record by setting recording prefe
16 Chapter 1 Audio and Music Basics Analog RecordingWhen a sound is recorded using analog technology, the sound waves are recorded as a continuous
160 Chapter 10 Recording Audio in Soundtrack Enabling a Track for RecordingBefore you start recording, you enable the track you want to record to.
Chapter 10 Recording Audio in Soundtrack 161 Recording a Single TakeYou record a single take by setting the playhead to the point where you want re
162 Chapter 10 Recording Audio in Soundtrack To record multiple takes:1 If you want to record to an existing track, enable the track.2 If cycling i
Chapter 10 Recording Audio in Soundtrack 163 Saving Recorded ClipsYou can save your recordings in the Timeline. When you save a clip, you can name
11 16511 Distributing Soundtrack ProjectsOnce you have created a final mix of a project, you can export the project mix. You can also export indi
166 Chapter 11 Distributing Soundtrack Projects Exporting a Project MixWhen you export a mix, all unmuted tracks routed to the physical outputs 1 a
Chapter 11 Distributing Soundtrack Projects 167 Exporting Selected Tracks, Busses, and OutputsYou can export selected tracks, busses, or outputs in
168 Chapter 11 Distributing Soundtrack Projects Exporting to QuickTimeIf your Soundtrack project contains a QuickTime movie file with a video track
Chapter 11 Distributing Soundtrack Projects 169 Making the First RoundtripWhen you export a sequence as a QuickTime movie from Final Cut Express, s
Chapter 1 Audio and Music Basics 17 Digital recording technology offers several advantages over analog technology for recording sound, including lo
170 Chapter 11 Distributing Soundtrack Projects Exporting Audio to Final Cut ExpressWhen your score is ready to export, you export the project as a
Chapter 11 Distributing Soundtrack Projects 171 4 You can optionally create a new folder for the collected project. To create a new folder for the
173AAppendixA Using Apple Loops UtilitySome audio files you use in Soundtrack can include metadata called tags. Tags provide information about t
174 Appendix A Using Apple Loops UtilityThe Apple Loops Utility InterfaceThe Apple Loops Utility interface consists of a window with two tabs: th
Appendix A Using Apple Loops Utility 175 Tags TabThe Tags tab includes areas for different types of tags, and also includes a set of playback contr
176 Appendix A Using Apple Loops UtilitySearch TagsThese tags are used by the Search feature in Soundtrack when you search for files matching spec
Appendix A Using Apple Loops Utility 177 The Transients tab includes the following controls:Â Transient Division pop-up menu: Sets the beat value
178 Appendix A Using Apple Loops UtilityPlayback and File Management ControlsThe bottom of the Apple Loops Utility window contains a set of playba
Appendix A Using Apple Loops Utility 179 Opening Files in Apple Loops UtilityYou can open audio files from within Apple Loops Utility, or directly
18 Chapter 1 Audio and Music Basics Digital DistortionTo record sound with the widest possible dynamic range, the input level must be set high enou
180 Appendix A Using Apple Loops UtilityTagging Files in Apple Loops UtilityTo tag files, you select the files in the Assets drawer, and then make
Appendix A Using Apple Loops Utility 181 Tagging Multiple FilesWhen multiple files are selected, only the tags that apply to all the selected files
182 Appendix A Using Apple Loops UtilityTo add a new transient:m Click in the darker area above the Beat ruler in the waveform display.To move a t
Appendix A Using Apple Loops Utility 183 Saving Changes to FilesWhen you save changes in Apple Loops Utility, you can save changes to only the curr
184 Appendix A Using Apple Loops UtilityRemoving Files from the Assets DrawerYou can remove files from the Assets drawer.To remove files:m Select
Appendix A Using Apple Loops Utility 185 Apple Loops Utility Keyboard ShortcutsGeneral and FileNavigationKey command FunctionCreates a new, blank A
186 Appendix A Using Apple Loops UtilityKey and Scale Type TaggingKey command FunctionTurns on keyboard tagging.Sets the key to A.Sets the key to
Appendix A Using Apple Loops Utility 187 Descriptor Tagging For the following descriptor keyboard shortcuts, pressing the key once selects the firs
188 Appendix A Using Apple Loops UtilityTransientsKey command FunctionIncreases sensitivity.Decreases sensitivity.Increases sensitivity five times
189BAppendixB Soundtrack Keyboard ShortcutsGeneral and FileWindows, Tabs, and LayoutsKey command FunctionCreates a new, blank project.Opens the
Chapter 1 Audio and Music Basics 19 Musicians use the concept of time signature to express the relationship between measures and beats. The first,
190 Appendix B Soundtrack Keyboard ShortcutsProject Playback and Setting the PlayheadMinimizes the active window.Hides Soundtrack. Hides all other
Appendix B Soundtrack Keyboard Shortcuts 191 General EditingEditing Audio Clips in the TimelineKey command FunctionUndoes the last command.Redoes t
192 Appendix B Soundtrack Keyboard ShortcutsAdjusting Audio Clips in the TimelineNavigating in the TimelineKey command FunctionNudges the clip or
Appendix B Soundtrack Keyboard Shortcuts 193 Tracks and MarkersMedium track heightLarge track heightKey command Function89Key command FunctionAdds
194 Appendix B Soundtrack Keyboard ShortcutsRecordingKey command FunctionMakes Take 1 the active take for the selected clip. Makes Take 2 the acti
195CAppendixC Solutions to Common Problems and Customer SupportIf you run into problems while working with Soundtrack, there are several resourc
196 Appendix C Solutions to Common Problems and Customer Support If you are using a USB audio interface, make sure the audio interface is directl
Appendix C Solutions to Common Problems and Customer Support 197 Calling AppleCare SupportIncluded in your Soundtrack package is documentation abou
199IndexIndex4-pin connectors 246-pin connectors 24AAAC files 57ACID music application 173Add Effect button 42adding effectsto busses 99–1
K Apple Computer, Inc.© 2006 Apple Computer, Inc. All rights reserved. Under the copyright laws, this manual may not be copied, in whole or in part, w
20 Chapter 1 Audio and Music Basics Instrumentation The instruments used in any piece of music help define the style and the character of the music
200 Index exporting to Final Cut Express 170formats for 57information about 45looping 109MP3 57non-looping 109opening in Apple Loops Utility 17
Index 201 connectors 25–26control surfacesFireWire audio interface 29Copy from Next Point button 46Copy from Previous Point button 46copying items
202 Index filter 126, 128–130included with Soundtrack 126miscellaneous 126modulation 126, 131output 99–100parameters 139removing 140reordering
Index 203 keywords 39–40with Search tab 59–65FireWire audio interface 29FireWire connectors 24FireWire technology 24FireWire website 12flangers
204 Index markersaligning audio clips to Timeline with 122beat 112–113deleting 113Final Cut Express 121–124information about 46inserting 112keyb
Index 205 non-drop frames 120non-looping files 109, 163non-looping playback mode 83notch frequencies 131Nyquist theorem 17Ooffset 109Offset valu
206 Index project controls 34project key 81project length, setting 82Project preferences 74–75project properties 78–81key 81overlap mode 81samp
Index 207 Scale Type pop-up menu 40scoring markers 113, 121–124scroll bars 35, 89–90scrubbingprojects 55Search database 64–65searches, keyword 3
208 Index Time-based format 53, 54time markers and 121Time ruler units and 115, 120timecode format 120Time Code Offset synchronization settings 7
Index 209 transport controls 117–118using markers with 121–124using Time display with 120using Time ruler with 120working with 115–124working wit
2 212 Setting Up Your SystemThe way you set up your system depends on the audio equipment you plan to use. You can use your computer’s speaker or
22 Chapter 2 Setting Up Your System Hard Disk SpaceIt’s also a good idea to have a large hard disk with plenty of available space to store the medi
Chapter 2 Setting Up Your System 23 Connecting Audio EquipmentYou can use a variety of audio equipment with Soundtrack for both recording and playb
24 Chapter 2 Setting Up Your System FireWire (IEEE 1394)FireWire is a professional and consumer standard for both audio and video equipment. The co
Chapter 2 Setting Up Your System 25 PCMCIAPCMCIA is a consumer standard for connecting devices to a laptop computer. PCMCIA provides a lower data-t
26 Chapter 2 Setting Up Your System Optical Digital (AES-EBU and S/PDIF)AES-EBU and S/PDIF are both used to provide an optical digital connection t
Chapter 2 Setting Up Your System 27 AmplifiersIf you are recording audio from microphones, and are not running the microphone’s signal through a mi
28 Chapter 2 Setting Up Your System Setting Up a System Using a USB Audio InterfaceWith this setup, you can record audio input from microphones and
Chapter 2 Setting Up Your System 29 Setting Up a System Using a FireWire Audio Interface With this setup, you can record audio input from several s
3 1 Contents Preface 7 An Introduction to Soundtrack7 What Is Soundtrack? 9 Creating Music with Soundtrack 10 Resources for Learning About Sou
3 313 The Soundtrack InterfaceIn Soundtrack, you work in three main windows: the Project window, the Media and Effects Manager, and the Utility
32 Chapter 3 The Soundtrack Interface Project WindowThe Project window is the “canvas” where you work on your projects. The Timeline is where you a
Chapter 3 The Soundtrack Interface 33 ToolbarThe Toolbar is located at the top of the Project window. When you first open Soundtrack, the Toolbar i
34 Chapter 3 The Soundtrack Interface TimelineThe Timeline gives you a visual representation of a project, showing the position of clips, the playh
Chapter 3 The Soundtrack Interface 35 Â Time display: Shows the current playhead position in both Time-based and Beats-based formats. You can set
36 Chapter 3 The Soundtrack Interface  Envelopes disclosure triangle: Shows the track, bus, or output envelopes in the area directly below the tr
Chapter 3 The Soundtrack Interface 37 Media and Effects ManagerThe Media and Effects Manager is where you locate and preview media (audio and video
38 Chapter 3 The Soundtrack Interface Favorites TabYou can store frequently used items in Favorites so that you can easily access them directly. Yo
Chapter 3 The Soundtrack Interface 39 Search TabThe Search tab lets you locate audio and video files using a variety of criteria. You can perform t
4 Contents Chapter 5 77 Working with Projects77 Creating and Opening Projects 78 Closing Projects 78 Setting Project Properties 82 Setting the Projec
40 Chapter 3 The Soundtrack Interface  Button and Column View buttons: Change the view to either Button or Column view. Category pop-up menu: R
Chapter 3 The Soundtrack Interface 41 Bin TabThe Bin tab lists the media files added to the project. You can drag files from the Bin tab to the Tim
42 Chapter 3 The Soundtrack Interface  Category list: Lists the categories of available effects, which are categorized by manufacturer. Click a c
Chapter 3 The Soundtrack Interface 43 Â Video Playback value slider: Move the video to a specific frame by dragging, clicking the left or right ar
44 Chapter 3 The Soundtrack Interface Meters TabThe Meters tab displays stereo level meters that you can use to observe the volume of the first out
Chapter 3 The Soundtrack Interface 45 Details TabThe Details tab shows information about the currently selected media file, clip, marker, or envelo
46 Chapter 3 The Soundtrack Interface Clip Details Clip display: Displays the waveform of the selected clip. Playback buttons: Set the clip pla
4 474 Getting Started with SoundtrackThis chapter describes what projects you can create in Soundtrack, and how to work with windows, use layouts
48 Chapter 4 Getting Started with Soundtrack Setting Up Your WorkspaceThere are several ways you can set up the Soundtrack workspace to suit your d
Chapter 4 Getting Started with Soundtrack 49 To detach a tab from the Utility window or the Media and Effects Manager:m Drag the tab out of its doc
Contents 5 Chapter 11 165 Distributing Soundtrack Projects166 Exporting a Project Mix 167 Exporting Selected Tracks, Busses, and Outputs 168 Exportin
50 Chapter 4 Getting Started with Soundtrack Customizing the ToolbarThe Toolbar at the top of the Project window contains buttons for frequently us
Chapter 4 Getting Started with Soundtrack 51 To show only text in the Toolbar, do one of the following:m Control-click the Toolbar, then choose Tex
52 Chapter 4 Getting Started with Soundtrack By default, clicking anywhere in the Timeline moves the playhead to that position. You can change the
Chapter 4 Getting Started with Soundtrack 53 To set the playhead using the Time display:m Select either the Time or Beats position in the Time disp
54 Chapter 4 Getting Started with Soundtrack Entering Beats-Based UnitsWhen you set the playhead by entering a Beats-based position in the Time dis
Chapter 4 Getting Started with Soundtrack 55 To change the playhead position by entering a value:1 Double-click the value slider.The value slider b
56 Chapter 4 Getting Started with Soundtrack Controlling Playback with the Transport Controls You use the transport controls to control playback of
Chapter 4 Getting Started with Soundtrack 57 Controlling Playback Using Keyboard ShortcutsThere are a number of keyboard shortcuts you can use to c
58 Chapter 4 Getting Started with Soundtrack Looping and Non-Looping FilesSoundtrack supports two types of audio files: looping and non-looping fi
Chapter 4 Getting Started with Soundtrack 59 Using Favorites to Locate FilesFavorites let you store frequently used file locations, so that you can
60 Chapter 4 Getting Started with Soundtrack Searching for Files in Column ViewIn Column view, the upper area of the Media and Effects Manager disp
Chapter 4 Getting Started with Soundtrack 61 Refining a Search in Column ViewThere are several ways you can refine your searches in Column view. Yo
62 Chapter 4 Getting Started with Soundtrack To search for files in Button view:1 Choose the type of keywords to display on the keyword buttons fro
Chapter 4 Getting Started with Soundtrack 63 Refining a Search in Button ViewThere are several ways you can refine your searches in Button view. Yo
64 Chapter 4 Getting Started with Soundtrack Adding a Directory to the Search DatabaseSearch looks through all indexed directories (volumes and fol
Chapter 4 Getting Started with Soundtrack 65 Removing a Directory from the Search DatabaseIf you move or change your collection of audio files, you
66 Chapter 4 Getting Started with Soundtrack Previewing Audio FilesOnce you locate an audio file you want to use in your project, you can preview t
Chapter 4 Getting Started with Soundtrack 67 Using the Preview ControlsThe Preview area at the bottom of the Media and Effects Manager contains con
68 Chapter 4 Getting Started with Soundtrack Viewing Audio File InformationYou can view information about an audio file in the Media and Effects Ma
Chapter 4 Getting Started with Soundtrack 69 Note: The information that is displayed depends on whether or not the file is tagged. Untagged files
7 Preface An Introduction to Soundtrack Soundtrack gives you the tools you need to create high-quality soundtracks for your video productions.
70 Chapter 4 Getting Started with Soundtrack Using Snap When you move and resize clips in the Timeline, you usually want them to start and end at a
Chapter 4 Getting Started with Soundtrack 71 For projects set to Beats-based format, the available Snap To values are: Ruler ticks 1/4 notes 1/8
72 Chapter 4 Getting Started with Soundtrack Reconnecting Media FilesBecause Soundtrack projects contain references to media files, and not the fil
Chapter 4 Getting Started with Soundtrack 73 Setting Soundtrack PreferencesYou set preferences for various aspects of Soundtrack that affect both t
74 Chapter 4 Getting Started with Soundtrack TimelineThese preferences let you set the default Snap To value, default track height, and other aspec
Chapter 4 Getting Started with Soundtrack 75 Â Time Signature pop-up menu: Sets the default time signature for new projects. The choices are 3/4,
76 Chapter 4 Getting Started with Soundtrack  Latency Compensation slider: Sets the amount of latency compensation in milliseconds. If recorded a
5 775 Working with ProjectsUsing Soundtrack, you can create multitrack projects in which you arrange and mix audio clips. Projects include tracks
78 Chapter 5 Working with Projects Closing ProjectsTo close a project:m Select the project’s tab in the Project window, then choose File > Close
Chapter 5 Working with Projects 79 To set the time format:m Click the Time-based Format button to set the format to Time-based, or click the Beats-
8 Preface An Introduction to Soundtrack Soundtrack includes the following features:Â Work in real time: You can work on Soundtrack projects i
80 Chapter 5 Working with Projects TempoThe tempo sets the rate of the basic beat value for the project. When you add looping files to a project, t
Chapter 5 Working with Projects 81 KeyThe project key sets the root note (or tonic) for the project. When you add looping files to a project, their
82 Chapter 5 Working with Projects Setting the Project Length By default, the length of a project depends on the media in the project. The project
Chapter 5 Working with Projects 83 To save a project and its audio files together:1 Choose File > Save.2 In the dialog that appears, select the
84 Chapter 5 Working with Projects To add an audio file from the Media and Effects Manager, do one of the following:m Drag the file from the File l
Chapter 5 Working with Projects 85 Viewing and Editing Clip PropertiesWhen you create an audio clip by dragging an audio file to the Timeline, the
86 Chapter 5 Working with Projects The name of an audio clip appears on the clip in the Timeline. By default, the entire name appears on the clip i
Chapter 5 Working with Projects 87 OutputsOutputs let you route the audio from tracks and busses to physical outputs. If you are using external aud
6 896 Working in the TimelineThe Timeline is where you arrange audio clips to build your soundtrack. You can also adjust volume and panning, add
Preface An Introduction to Soundtrack 9 Creating Music with Soundtrack Making use of the advanced digital audio capabilities of Macintosh compu
90 Chapter 6 Working in the Timeline If your project contains more tracks than can be displayed in the Timeline, a vertical scroll bar appears alon
Chapter 6 Working in the Timeline 91 To zoom out, do one of the following:m Move the Zoom slider to the right.m Click the right side of the Zoom co
92 Chapter 6 Working in the Timeline Using the Global Timeline ViewThe Global Timeline view, located above the Time display and Time ruler, shows a
Chapter 6 Working in the Timeline 93 Working with the Playback RegionYou can create a playback region in a project, an area that plays back repeate
94 Chapter 6 Working in the Timeline Working with Tracks, Busses, and Outputs The Timeline is arranged into three groups of horizontal rows: track
Chapter 6 Working in the Timeline 95 Selecting Tracks, Busses, and OutputsYou can select a track, bus, or output in order to move, copy, or remove
96 Chapter 6 Working in the Timeline Renaming Tracks, Busses, and OutputsBy default, tracks are numbered when created, and take the name of the fir
Chapter 6 Working in the Timeline 97 Adjusting Pan PositionTracks and busses also include a pan slider. The pan slider controls the pan position (t
98 Chapter 6 Working in the Timeline To solo a track, bus, or output (multiple solo):m Click the Solo button. Click the Solo button again to unsolo
Chapter 6 Working in the Timeline 99 Adding Effects to a Track, Bus, or OutputClicking the Effects button in the header for a track, bus, or output
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